Groups
Sixteen words, four groups of four. The craft is in the traps: some words plausibly fit two or three groups.
LIME is a citrus and a colour. The craft of a Groups puzzle is in the words that plausibly fit two answers at once.
No timers, no lives, no interruptions.
Sort sixteen words into four groups. Trace letters across a grid to build words nobody gave you. Guess the hidden word in six tries. Nothing is timed, nothing runs out, and nothing stops you between one puzzle and the next. Finish a pack and something grows in your garden.
Three modes, and a garden that fills up
Each mode has its own daily and its own packs. Play one and ignore the rest, or work through all three.
Sixteen words, four groups of four. The craft is in the traps: some words plausibly fit two or three groups.
LIME is a citrus and a colour. The craft of a Groups puzzle is in the words that plausibly fit two answers at once.
A grid of letters and no list. Trace through neighbouring letters to build words you think of yourself, up to a par.
Nothing tells you what to look for. The only clue is how many words of each length are hiding in the grid.
Six tries at a hidden word of five, six or seven letters. One shared puzzle a day, plus unlimited practice.
Five, six or seven letters, and the board size is yours to pick. Every tile carries a mark as well as a colour, so the board still reads without them.
Guess follows a long line of word-guessing games: Lingo, Mastermind and Jotto. We credit Josh Wardle, whose version brought the idea to millions.
Packs keep arriving, the dictionary ships inside the app, and none of it is rationed out to you.
Search runs on three boards. A Giant holds more than twice the letters of a Classic.
Most word games in this category are built to interrupt you. This one is built the other way round, and that is the whole point of it.
Leave a puzzle half-finished and it is exactly where you left it, tomorrow or next month.
Packs are grouped into groves. Finishing one grows a plant that stays, with the date you earned it.
Nothing wilts, nothing expires, and nothing asks you to come back and water it. A plant you grew on your first day is still there years later, with the date you earned it.
All six grown. A new grove opens next month.
Packs download once and then stay yours. Reconnecting refills them, free and by itself.
No ad is ever required to refill a pack. Reconnecting does it, free and by itself.
An archive of previous daily puzzles, with what you solved, missed and failed.
The daily board sorts everyone who solved into bands by how it went, rather than ranking places, so a slow solve is still a solve.






Yes, once it has downloaded a pack. The first launch needs a connection to fetch puzzles; after that everything you have downloaded plays offline, and reconnecting refills the pack automatically and free.
No. An account exists only so your progress survives a reinstall or follows you to a new device. Your email address is never shown to other players.
None of them. There is nothing to run out of and nothing to wait for, and no ad is ever required in order to play.
The daily board groups everyone who solved into bands by how it went, rather than ranking places. The weekly board adds up daily points with a cap per day, so playing well matters more than playing often. While the boards are filling up they also include the app's own solvers, which the app tells you inside the leaderboard.
They are written for this app and checked before they are published. The dictionary that validates a word is the public-domain ENABLE word list. No puzzle content is taken from anyone else.
No timers, no lives, no interruptions.